Audiovisual Narrative Practice II (Bachelor’s Degree in Filmmaking)

Learning outcomes Thematic blocks Methodology and training activities Accredited assessment of learning Sources of basic information Back to the Bachelor
Program details
Subject: Audiovisual Narrative Practice II
Code: 366992
Credits: 6
On-site activities: 50 hours
Directed work : 50 hours
Trabajo autónomo : 50 hours

Learning outcomes

  1. Apply the mechanisms of audiovisual language in the production of film stories, both fiction and non-fiction.
  2. Carry out the planning, realisation and supervision of an audiovisual production, both fiction and documentary, applying the techniques and mechanisms of the direction of audiovisual works.
  3. Demonstrate maturity and analytical rigour in the development of the self-evauating process of the work developed, both on a personal level and for the team as a whole.
  4. Know and be able to apply the requirements for a filming to be sustainable and respectful of the environment.
  5. Behave according to the ethical principles of the profession, with no room for ideological discrimination leading to offence or contempt for people.
  6. Demonstrate creative and enterprising capacity, to formulate, design and manage projects and to seek and integrate new knowledge and attitudes.
  7. Work autonomously, make decisions and adapt to new situations.

Thematic blocks

  1. Introduction to animation.
  2. Animation techniques.
  3. Writing for animation: the screenwriting
  4. Pipeline in an animation project: production
  5. Designing for animation: art direction and direction of photography.
  6. Before animating: Storyboarding, Animatic, Layout: editing and direction
  7. The work of the animator
  8. Animation in the documentary
  9. Sound for animation: sound
  10. Animated graphics: Motion Graphics and credit titles
  11. Animation and new narratives: video games, VR, digital art.
  12. Defining the general style. Concept Art.
  13. Designing the main character. Character Design.
  14. Planning. Storyboard.
  15. Define actions and dialogues. Acting for animation.
  16. Timing. 2D Layout.
  17. Skeleton construction. Rigging.
  18. Character construction.
  19. Stop Motion filming. Building seven and elements.
  20. Shooting Stop Motion II. Dragonframe.
  21. Creating the Cut-Out backgrounds. Photoshop.
  22. Assemble and jump the chroma key. After Effects.
  23. Animate the backgrounds by computer.

Methodology and training activities

Training activities:

  1. Theoretical-practical face-to-face classes
  2. Tutored work
  3. Independent work

Teaching methodologies:

  1. Project development: idea, design, planning, execution and evaluation of audiovisual projects.
  2. Expository classes in which one or more students orally present a previously prepared topic or work to the rest of the group.
  3. Group work: developing different roles, students collaborate to carry out audiovisual projects.

Accredited assessment of learning

Audiovisual narrative projects.

Sources of basic information

BACHER, H. Dream Worlds: Production Design for Animation  

BLAIR, P. Cartoon Animation  

CAMULL, E. i WALLACE, A. Creativity Inc: Overcoming the Unseen Forces That Stand in the Way of True Inspiration  

KERLOW, I. The Art of 3D Computer Animation and Effects  

KRATTER, T. i LASSETER, J. The Color of Pixar  

THOMAS, F. i JOHNSTON, O. The Illusion of Life.  

WILLIAMS, R. The Animator’s Survival Kit 


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